The last game of the day came from 2k Games booth with another chance for us to try out Gearbox Studios upcoming first person RPG Borderlands 2.
Owen and myself previously had a chance to try out the title at Rezzed a few months back and needless to say we were not impressed mostly because the reps on site were god damn awful and helped no one out. And it wasn’t till Randy Pitchford the CEO of Gearbox to take the stage to explain the demo to and after that the demo looked great but we didn’t give it another go.
So along comes Gamescom and Borderlands 2 is there. So you know what that meant. Time for round two.
The demo was completely in German but we are at an event in Germany so that was to be expected. The demo we played was at a point in the game where we were helping out Borderlands Sniper character, Mordecai. From what we gathered we had to find some parts and kill some enemies, that was what we got since we couldn’t understand a word of it.
The look of the game hasn’t changed at all, the style is still cell shaded, what they have done is improved the texture buffering and the textures look a hell of a lot better. And the enemy design is better with even more enemies to go up against like converted construction mechs that now use heavy weapons.
As for the gameplay, like the graphics it, hasn’t really changed and that’s a good how i like, why break what isn’t broke. If anything they have taken the games controls and made them better and more refined than the previous game.
On top of all of this all of the loot is still there and can be collected faster, its just as easy to find still as there are plenty of boxes, creates and dead bodies to loot from and trust us when we say this, there are still loads of guns to collect.
At the end I was incredibly impressed with Gearbox’s title, its more Borderlands, with loads more to do, with improved gameplay and more missions and just lots more stuff jammed packed in this game and we seriously can’t wait!
Borderlands 2 comes out on September 21st 2012, so go reserve a copy now!





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